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Official CommentsQSI Posts on the Discussion Boards — Part Three

Updated July 31st, 2001:

"Equix", Volunteer Developer

Changing ethos values: Not to worry. The values that get plugged into the ethos lottery for each species are all in an easily-modifiable spreadsheet. (I know because I wrote it.)

Media: Media outlets are abstracted — you probably won't see any GNN-like "broadcasts" — but government policies regarding freedom of the press will have important effects on gameplay.

Viewing your empire's history once you complete a game: Last I heard, the idea was for the computer to generate an "Annals of Time and Space." Alan seemed to look favorably on it, but we'll have to wait and see whether or not it makes it into the final version of the game. It's not the highest priority feature on the list.

Government affects on technology: There's a big spreadsheet listing all the effects of the various government types. There are separate columns for pure and applied research, so it's very possible for a given government type to give a bonus to one and a penalty to another. In fact, it's actual — some government types actually do this.

What sets off rebellion? Rebellions may get started by events and whatnot, but most rebellions happen when unrest gets out of hand. This can occur in all sorts of different ways: government policies that run contrary to a population's race/species/ethos preferences, high unemployment, governmental incompetence, etc.


Jørre "Fyunchclick" Holland, Volunteer Developer

Irregular forces: All the irregulars are made up of locals. They are usually not as well armed as the regulars, but they are free so who's complaining. They meld back into society when they achieve their goal (rebellion, invasion stoped, etc).



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