Game Overview Official Comments Press Releases Cool Stuff Discussion Boards Designer's Diary Beta Testers About and Contact
Official Comments 

Our "official comments" are all archived here. This is the warehouse for pithy quotes from knowledgeable persons that relate to the Master of Orion III project. Rather than have you search all over the web to find a relevant nugget that you might be looking for, we're trying to packrat everything we say and file it here for you.

 

The "Cut List":   In April 2002, a review of the alpha by Infogrames and Quicksilver resulted in some significant changes to the game. These changes have been posted on this web site for your reference.

 

Sorted by Game Category:

Sorted by Commentator:

QSI Posts on the Discussion Boards:

 

Technical Specifications for Master of Orion III

Windows® :

  • 300 MHz Pentium II or better
  • 128 MB RAM
  • 8X or faster CD-ROM
  • 400 MB Hard Drive Space
  • Direct X 8.0 Compatible Video Card (must be able to display 800x600x16bit)
  • DirectX 8.0 Compatible Sound Card
  • 8 Player Network Play via TCP/IP (LAN or Internet)
  • Windows 98/ME/XP

Macintosh® :

  • G3 Macintosh - 300 MHz or Better
  • Macintosh OS 8.6 or Better
  • 128 MB RAM
  • CD ROM 8X or Better
  • TCP/IP Internet capable connection for Multiplayer Play

 

And now, here's something we hope you really like...

We've written a special piece of fiction, just for you, describing (primarily) space combat in the MOO3 paradigm. Are you ready for battle?

Designer's Note: I know you internet users love to "graze" information like this. You people are constantly busy asking specific questions in pursuit of specific answers. For my part, I'll try to provide them for you.

However, this won't allow you to deduce what Master of Orion III is really all about. That's because you will read about a particular change here or there; and that only partially enlightens you about only one aspect of the game. All of this information grazing simply doesn't allow you to "see the elephant."

To that end, know that there is a very rich and tightly woven design underlying MOO3. Each part of the game is built upon the modifications and improvements made to all of its other parts. The design is a large and complex tapestry in the way that all of the elements fit together and influence each other. If you closely examine the weave in one area, you can easily get the wrong perception of the game until you see in relation to the totality of the design.

So please remember this, no matter what you read in our official comments, there is more to it than that. If you read something that makes you anxious, it probably wouldn't if you could see it in light of "the big picture." Have a little faith here, people. The design for MOO3 is packed to the gills with nuance and richness that we're presenting through elegant feedback and functionality; we expect you'll love it when you can the whole thing. My problem is that I simply can't take the time to fully explain the myriad complex connections that exist when I answer your specific questions. (This game might never get published if I had to do that.)

       — Alan Emrich


Master of Orion Official Web Site
Powered by Quicksilver Software Inc. © Copyright 2001 Quicksilver Software Inc.
Infogrames, ESRB Rating Pending